Creative Community Engagement With Psychology
(formerly Applied Drama and Psychology)
What You'll Learn
Foundry + Year 1 Semester 1
Your DMAD experience begins with the common programme in the first semester known as the Foundry. Regardless of the specialisation you will take, you will definitely need some basic foundational skills. In the Foundry, you will learn basic basic psychological
principles, how to tell compelling stories, create effective designs, develop creative thinking and build an entrepreneurial mindset.
Along with the modules in Foundry programme, you will have the choice of taking two pre-specialisation
modules in your first semester. These modules serve as a preview to the various specialisations and prepare you for what you will be doing in the specialisations. With the exposure to different specialisations, you will be better equipped to select
the specialisation that best matches your passions.
Year 1 - Semester 2
Understanding & Supporting Communities
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This module enables students to analyse the concept of “communities” in Singapore. By the end of the module, the students would have learnt how communities can be identified. They would also have found out about the needs of Singapore's vulnerable communities. By analysing the "Many Helping Hands" approach that Singapore uses to provide support to vulnerable communities, students will discuss the benefits and challenges of having different stakeholders involved in enabling social inclusion. These stakeholders include government bodies, social service agencies, the corporate sector and volunteers.
Facilitation Skills
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This module will focus on developing students’ facilitation skills in a workshop setting. Through practical workshop demonstrations, students will learn how to use effective questioning and listening techniques to encourage participation and dialogue amongst participants. They will also learn about the basic structure of workshops and how to plan warm-up and closing activities. At the end of the module, students will reflect on their own strengths and weaknesses as a facilitator and craft an action plan for their future practice.
Community Psychology
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This module aims to allow students to understand and appreciate the basic principles for working with communities. The discussion on the ecological levels of analysis will enable students to explore the nature of the relationship between the individual in the context of the multiple levels of communities such as family, friends, workplace, school, volunteer organisations, neighbourhood and wider locality, and cultures. They will also discuss how these exist within larger societies and ultimately within a global context. The core values of community psychology will enable students to understand how these values determine the approach and interventions of community practitioners to bring about positive change. Students will also study basic community research which combines community psychology concepts with traditional research methodology to allow practitioners to advocate for a cause or support community action. Students will be introduced to various community research methods which focus on basic data collection, data analysis, and data presentation. By the end of the module, students should have sound knowledge and understanding of the fundamental principles and frameworks that support the critical review of current societal issues/problems and proposed solutions that students may encounter as community members and as professionals
Lifespan Psychology
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This module introduces students to a view of human development that examines the phases of life from birth to death. At the end of the module, students will be able to describe the physical, cognitive and socio-emotional aspects (including personality factors) of human development - as a child, adolescent, adult and an elderly individual. Students will also be able to describe factors that affect human development throughout the lifespan and explain how this knowledge can be applied when working with different developmental groups.
Data Fluency
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Data can help you gain insights into the UN SDGs. Learn to employ data-handling processes such as formulating data-based questions, pre-processing data and analysing data using numerical and graphical summaries. This module will allow you to demonstrate your competency to use data to examine one aspect of a UN SDG and/or generate some insights to support a theoretical solution to a UN SDG.
Artificial Intelligence and Its Impact
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You will get a broad overview of Artificial Intelligence (AI), and its societal and ethical impacts in modern society. Learn to build a simple AI model with online tools, discuss how to promote good ethics in AI, and consider how the use of AI can address your chosen UN SDG in this module.
Problem Solving With Creative & Computational Thinking
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Focused and diffuse thinking, problem identification and analysis, lateral and creative thinking, and the four pillars of computational thinking will be covered in this module. These give you the baseline creative and computational thinking skills for problem solving. You will brainstorm and apply creative and computational thinking techniques to tackle problems related to the UN SDGs.
Polywide Elective 1
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Students have the exciting opportunity to shape their own educational journey this semester by choosing from a diverse range of available electives. Each elective is designed to broaden knowledge, foster new skills, and ignite passions in various fields
Sports For Life
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Sports for Life (SFL) is a physical education programme that has become part of the Graduation Criteria for ALL Year 1 students matriculated since AY2018/19.
During this e-learning Semester, Year 1 students can choose their preferred module from a selection of 9 sports.
SFL aims to encourage students to lead an active lifestyle by following a holistic e-learning package with videos and supplementary materials that focuses on acquiring knowledge, rules of the game, basic sports techniques and maintaining fitness. Besides physical activity, the e-learning curriculum also comprises of syllabus on Mental Wellness and Personal Leadership using 7 Habits of Highly Effective College Students.
YEAR 2 - Semester 1
Sustainable Innovation Project
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Work in multi-disciplinary groups to apply the design thinking method and tools backed by research and qualitative data, to tackle local issues mapped to the UN SDGs. You will also tap on what you have learnt in the CCC modules that come before this module to create sustainable and innovative prototype solutions for real-life issues faced by a local community in need. In the process, you will develop empathy for the community you have identified for your project and a better understanding of yourselves.
Participatory Arts Studio 1
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This studio module introduces students to basic concepts in participatory arts, for example, purpose, context and power. With a focus on the use of drama, the module introduces students to how drama games and activities could facilitate purposeful learning and meaningful dialogues. Through practical experiences, students will learn how to design, plan and execute drama activities in an ethical manner. By the end of the module, students will be able to plan and facilitate simple drama workshops to achieve different objectives.
Polywide Elective 2
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Students have the exciting opportunity to shape their own educational journey this semester by choosing from a diverse range of available electives. Each elective is designed to broaden knowledge, foster new skills, and ignite passions in various fields
Programme Development & Management
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In this module, students will learn how to design and manage effective community engagement programmes. They will also be introduced to the Theory of Change model in programme design. Using this framework, students will design a programme that is sustainable for a chosen community.
The module will also introduce students to the different types of grants and funding in Singapore, and how to design post-programme evaluation tools to assess the effectiveness of their programme.
Educational Psychology
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This module aims to equip students with the ability to examine the theories and philosophies of learning and teaching relevant to the current educational environment. It emphasises the interactive nature of educational approaches, adapting instructional designs and strategies to the needs of diverse learners. By the end of the module, students should have a sound knowledge and understanding of the role of the teacher, the factors affecting the classroom environment and understand the key principles of learner motivation and the different learner needs.
YEAR 2 - Semester 2
Social Media Marketing & Communication
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This module introduces students to fundamentals in marketing and communication, with a focus on the social space. Students will be introduced to developing a campaign across different digital communication channels, as well as basic content creation and management. At the end of the module, students will be able to apply foundational communication concepts and techniques to achieve their campaign’s objectives.
Health Psychology
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This module introduces students to the theory and methods of working with communities to prevent disease and to promote health. Students will be introduced to theories of health protective behaviours, seeking and receiving health care, as well as adherence to medical advice. They will also examine stress and pain in relation to health and disease and understand the link between behavioural and lifestyle factors and health, focussing on the importance of leading a generally healthy lifestyle in order to protect the community as a whole.
Participatory Arts Studio 2
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This module introduces students to how music and drama can be used as a tool to engage communities in different contexts. Students will learn how participation in these art forms allows people to explore their lives and to dialogue with others. The students will be exposed to different projects facilitated by artists who are proficient in using drama and/or music with the community. By the end of the module, students will be able to plan and facilitate a simple community workshop using drama and/or music, incorporating ethical practices.
Tinker Lab
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Tinker Lab is part of the Project Core modules that will be offered to all second year MAD students in semester 2. It is designed to strengthen students' skills and mindset as they work in a transdisciplinary team, tapping onto the transdisciplinary framework, process and tools to innovate solutions.
Tinker Lab builds on the practices taught in X-Lab to further develop students’ ability to inspire innovation with purpose, encouraging participants to make a meaningful impact through their creations. This module aims to foster a mindset where tinkering is not just about play but about leveraging technology to bring about positive change (e.g. Sustainability Goals). Participants are invited to explore the endless possibilities of using their skills and ideas as catalysts for meaningful impact, whether on a personal, communal, or global scale. Through hands-on exploration, and collaborative projects, participants will uncover their potential as change-makers and learn to embrace creativity, experimentation, and iteration as tools.
Persuasive Communication with Data Storytelling
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While data offer the hard facts, they rely on us to give them a clear and convincing voice to call stakeholders into action in tackling the UN SDGs. Attain the skills to craft compelling narratives supported by hard facts that persuade intellectually and effectively, in this module. You will learn to generate data visualisations, and apply narrative elements and persuasive delivery techniques to influence others or shape their perspectives.
YEAR 3 - Semster 1 or 2
Final Year Project (ADP/CCEP)
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This module requires students to complete a project which meets the needs of a community, while ensuring that it is collaborative and participative, using at least one art form.
Polywide Elective 3
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Students have the exciting opportunity to shape their own educational journey this semester by choosing from a diverse range of available electives. Each elective is designed to broaden knowledge, foster new skills, and ignite passions in various fields
Innovation Lab
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Innovation Lab is an opportunity for students to integrate, apply and deepen the knowledge, skillsets and competencies (both technical and general) they have gained over the course of their study. Building on the skills taught in Experience Lab and the Tinker Lab, students will work in mixed groups to tackle complex real-world issues through industry projects. They will learn how to research and generate new, innovative solutions that go beyond a single domain, while considering other factors such as meeting a business-end, dealing with resource constraints, as well as taking advantage of social, cultural and economic trends. They will also learn how to communicate with their stakeholders and manage a project. By the end of this module, students will deepen their skills in acquiring and synthesising knowledge from across disciplines and develop resilience in tackling complex problems
Year 3 - Semester 1 or 2
Internship Programme (CCEP)
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Provides students with opportunities to gain professional experience working with social service organisations, education-related companies and other community development agencies. This is an 17-week internship programme and students will get a chance to put their applied drama skills and/or psychology knowledge to good use.
INTS: Personal Branding and Career Agility
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INTS: Effective Writing for the Workplace
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Electives
The SP elective framework offers students options to pursue their passion and / or meet different career needs, and is an integral part of the holistic education we seek to provide to our students. The learning experiences of this elective frame-work
help students in their development as self-directed, versatile, life-long learners, which are essential in today’s vola-tile and changing societal as well as occupational landscape.
Please note: Course structure subjected to change.
The Common Core Curriculum (CCC) is designed to prepare students for a disruptive world that is ever-changing. There are 10 common core modules, comprising critical human and emerging digital skills that will allow you to be versatile and thrive in the
future, no matter which industry or job you go into